Originally published at: https://mekmaster.com/?p=377
PIlots are invited to a meeting to discuss some details of the upcoming 2018 season. The topics will be on the technical end of things. It is possible for a late starting event to begin after the meeting. Chaos proper definitely resumes Saturday at 19:00/20:00 UTC.
I will have the forces for all the planets generated by then.
I’ve also decided on tonnage and BV curves and assigned them to the planets.
There are a few things I wish to talk about such as the mercenary system replacement, Raids, rewards for minigames, and how many attacks per turn each side should get.
Good morning!
I finally made my way here. I wrote it to Duelist a few days ago… the problem I have in the client development stream is due to a behaviour of JavaFX that I can not change easily, so I need to re-do a lot of things. In order to keep our timeline on track, I have decided to fall back to the website solution. For this, I have taken a number of measures:
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Created a logo for ChaosMarch:Republic: http://www.clanwolf.net/images/chaosmarch.png
This is obviously only a temporary placeholder (took 2 minutes to create). If you have something better or in case you want me to invest 30 Minutes into it, let me know. -
Created all necessary database tables.
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Started to create the necessary forms (not working yet)
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Started to set up a website form to edit planetdata (I could not really stand the thought of messing with spreadsheets again, sorry).
I need some information meanwhile:
- Planetlist (including desired jumproutes)
- Factions (including logo for the invented factions)
The standalone client can still be used to view the current situation, but not yet to declare attacks or report results.
I am still hoping that I can improve the JS map a bit, but that depends on the guy to do it…
In the moment, the scripts do check for a maximum of one attack per faction per round (turn). That can be changed, but needs some scripting.
Prototype Starmap
https://docs.google.com/drawings/d/e/2PACX-1vRoLqqf0JsZBnI11qznIEMxqBj-nFswvQ0sdu8aXSsSyEZykXL_FqzhCwLzTbLWuk-WwRHA8UxuGP7C/pub?w=1440&h=1080
Factions
Blakist Protectorate, Capellan Confederation, Free Worlds League, and Stone Coalition
Jumproutes
@xInVicTuSx need help deciding jump routes for starmap.
Planets
Acamar | Blakist |
---|---|
Algot | Free |
Almach | Free |
Arboris | Blakist |
Ashkum | Capellan |
Berenson | Blakist |
Bora | Capellan |
Bryant | Stone |
Capella | Capellan |
Caph | Stone |
Capolla | Blakist |
Castor | Stone |
Chesterton | Capellan |
Deneb Kaitos | Stone |
Elgin | Blakist |
Epsilon Eridani | Blakist |
Epsilon Indi | Stone |
Errai | Stone |
Footfall | Capellan |
Gan Singh | Free |
Genoa | Free |
Hall | Blakist |
Halloran V | Free |
Hunan | Free |
Ingress | Stone |
Jonathan | Capellan |
Liao | Free |
Liberty | Stone |
Menkalinan | Blakist |
Menkib | Capellan |
New Canton | Free |
New Hessen | Free |
New Home | Blakist |
Northwind | Stone |
Outreach | Blakist |
Pleione | Free |
Pollux | Stone |
Poznan | Free |
Procyon | Stone |
Remshield | Capellan |
Ruchbah | Blakist |
Saiph | Free |
Sarmaza | Capellan |
Sarna | Capellan |
Shensi | Free |
Shipka | Capellan |
Sirius | Stone |
Small World | Stone |
Styk | Free |
Suzano | Capellan |
Tall Trees | Blakist |
Terra Firma | Blakist |
Tigress | Blakist |
Tikonov | Free |
Towne | Stone |
Truth | Capellan |
Tsitsang | Capellan |
Tunnah | Capellan |
Tybalt | Stone |
Ulan Bator | Capellan |
Van Diemen IV | Stone |
Wasat | Blakist |
Zion | Free |
Zurich | Blakist |
Thanks, that was the map I found before.
Btw.: It is possible that you do not see the new forms pages, because I need user accounts on the page to assign you the proper privileges. If you would mind to create those, we could monitor the progress of my work and identify flaws and problems in a very early stage (maybe easing the procedure of fixing them). Thanks!
Any comments on the logo?
Logo looks fine as we do not currently have one. May we use it for the event?
Sure, that was what I made it for. But if used outside C3 context, I would need to rework it as there are some errors in borders and shadows. If it is used in higher screen sizes, it would have to be polished. I will give it a shot then.